The next part of this task required us to design an advert that would involve more than 2 senses.
[Divergence]: Thus, I began making some research about involving the 5 senses into a design. I also researched different projects that made use of the senses. This was an interesting research as it helped me look at the design process in a different manner so that to be able to cater to more than one sense so that the advert could be more effective and also it involves the viewer more.
[Divergence]: Thus, I began making some research about involving the 5 senses into a design. I also researched different projects that made use of the senses. This was an interesting research as it helped me look at the design process in a different manner so that to be able to cater to more than one sense so that the advert could be more effective and also it involves the viewer more.
This video gives a clear idea of why we should try and involve more senses into our designs as rather than just a design, a piece of work can become an experience to those who view it thanks to the five senses.
Common Senses Exhibition
Common Senses is a multisensory environment at the intersection of education, design, and art that aims to foster our evolving relationships with nature, technology, and our everyday surroundings through community interactions and creative play. A series of drop-in activities, workshops, and ongoing projects for audiences of all ages integrates components such as light, nature, food, textiles, games, and technology. Artists, designers, and educators including Fritz Haeg, J. Morgan Puett of Mildred's Lane and The Mildred Complex(ity), Karen Hewitt, Reggio Children, and others engage visitors in generative and sensory experiences from harvesting an edible garden and creating light-based scapes installations to engaging with an experimental school and playing with new and familiar toys and games.
Common Senses Exhibition
Common Senses is a multisensory environment at the intersection of education, design, and art that aims to foster our evolving relationships with nature, technology, and our everyday surroundings through community interactions and creative play. A series of drop-in activities, workshops, and ongoing projects for audiences of all ages integrates components such as light, nature, food, textiles, games, and technology. Artists, designers, and educators including Fritz Haeg, J. Morgan Puett of Mildred's Lane and The Mildred Complex(ity), Karen Hewitt, Reggio Children, and others engage visitors in generative and sensory experiences from harvesting an edible garden and creating light-based scapes installations to engaging with an experimental school and playing with new and familiar toys and games.
Senses Reconnected - Interactive Installation
The idea was to get people to think about the impact that the constant development of interfaces causes to human beings - especially concerning the question of whether or not the growing use of advanced interfaces effects people to think, perceive and especially feel differently towards reality or rather the "real world".
The installation is divided in three main parts:
The first part is the "real world" which is incorporated by three columns, where one can see, feel, smell and hear three common Middle European natural environments as lakes, mountains and forests at once. What people see, feel, smell and hear is exactly what they get and nothing but "truth".
The second and third part stands for the augmented and virtual reality and is represented by three terminals forming an approximated sphere as well as a center.
In the center of the installation the data is collected. Though it is possible for other users to switch and distribute the signals. Thus it is possible to for example take a user's video signal and send it to another user as an auditive, visual or haptic experience.
The idea was to get people to think about the impact that the constant development of interfaces causes to human beings - especially concerning the question of whether or not the growing use of advanced interfaces effects people to think, perceive and especially feel differently towards reality or rather the "real world".
The installation is divided in three main parts:
The first part is the "real world" which is incorporated by three columns, where one can see, feel, smell and hear three common Middle European natural environments as lakes, mountains and forests at once. What people see, feel, smell and hear is exactly what they get and nothing but "truth".
The second and third part stands for the augmented and virtual reality and is represented by three terminals forming an approximated sphere as well as a center.
In the center of the installation the data is collected. Though it is possible for other users to switch and distribute the signals. Thus it is possible to for example take a user's video signal and send it to another user as an auditive, visual or haptic experience.
Tabula Rasa magazines
Tabula Rasa magazines – a term meaning “blank slate” – as a philosophical idea, suggests that we are initially blank canvases, establishing our sense of being via experience and perception garnered through the five senses.
The designer takes this notion and translates it into publications which categorise content into touch, taste, hearing, sight, and smell. The results are beautifully produced works which appeal to all the aforementioned senses and highlight their capacities; the Sight page of Issue 2, for example, emphasises the eye’s power to focus and absorb visual information.
Tabula Rasa magazines – a term meaning “blank slate” – as a philosophical idea, suggests that we are initially blank canvases, establishing our sense of being via experience and perception garnered through the five senses.
The designer takes this notion and translates it into publications which categorise content into touch, taste, hearing, sight, and smell. The results are beautifully produced works which appeal to all the aforementioned senses and highlight their capacities; the Sight page of Issue 2, for example, emphasises the eye’s power to focus and absorb visual information.